Game guide · ZGHEHE
Know the goal in Netwalk
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.
Practice beyond the first move
A careful first move helps you understand the round. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
Your goal
The example and rules describe the same game you can play above. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Try the rule on the board, then read the next instruction.
Work through the instructions
- A new 5×5 network is created and its tiles are rotated.
- Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
- Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
- Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.
Making selections and moves
The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Try the rule on the board, then read the next instruction.
A useful example
Take a moment to check the current turn. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.
Watch out for this
Take a moment to check the current turn. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the goal in mind before your next move.
Read these answers for extra help
What is the aim of Netwalk?
Rotate tiles to form one connected network reaching every cell, without loose ends or loops. You can start a new round from the game controls.
During a round, how do the controls work?
Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game is played locally in your browser.
On this page, can you show an example?
A tile with north and east cables connects only to matching south and west cables on those neighbours. The instructions above use these same rules.
Which mistake should I avoid?
A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. The instructions above use these same rules.
On this page, what rules and limits are used here?
Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Keep the current game state in view while applying this rule.
How many people can play here?
Solo. This is local browser play, not internet matchmaking. The controls work with mouse or touch.
Why are some tiles green?
They have a chain of matching cable ends to the central server. No download or player account is required.
During a round, can a cable leave the board?
No. This version has fixed boundaries and no wrapping. A new round resets the current game.
When I start, is every puzzle solvable?
The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The controls work with mouse or touch.
During a round, must I find exactly the stored answer?
No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The worked example offers another way to follow the rule.