Game guide · ZGHEHE
Learn your way around Declaration Practice
A clear plan starts with the current position. Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Take a moment to read the table. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Practice with a purpose
Take a moment to read the table. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.
Your objective
Check whether a complete 13-card hand can satisfy every declaration requirement. Check the relevant controls before continuing. Before making a move, check the cards in view.
Work through the instructions
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Input guidance
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Begin with the objective.
Put the rules into context
Example hand: A♥ A♠ Q♣ Q♦ Joker 6♠ Q♥ 6♦ 8♦ 7♦ 7♠ A♣ Q♠. Wild rank 3. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Use another round to revisit a decision.
One detail worth checking
For a calm first round, focus on one decision. Do not judge only the best three cards; every remaining card matters. Return to the explanation when a decision is unclear.
Helpful answers for players
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Before making a move, check the cards in view. Use another round to revisit a decision.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Take a moment to read the table. The same rule applies on a phone and on a computer.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Begin with the objective. The same rule applies on a phone and on a computer.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Use another round to revisit a decision.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Take a moment to read the table. Take the next action only when the current step is clear.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Begin with the objective. The same rule applies on a phone and on a computer.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Look at the complete hand before deciding. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Treat this as a chance to practise one rule. Check the relevant controls before continuing.